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EndWar And The Future Of RTS

July 2nd 2008 02:23
Tom Clancy Endwar


The future of the RTS will be redifined by the PC and console wars. It has been the electronic evolution of tabletop gaming up to this point, where it is taking a life of its own. Many aspects remain the same, such as the top down view and dice rolling in the background, while now the lines are blurring between RPG and FPS. With the acceleration of technology and broader gaming audience, RTS is set to change in the future.


Microsoft Game Studios' Peter Zetterberg has recently spoken with Gamesindustry.biz about the future of the RTS game on the PC and console. From his experience developers have not been able to come up with a suitable control scheme for the Xbox360 to deal with RTS. Zetterberg says " I've had an RTS game pitched to me on the 360. Every time this happens developers say, “right, this time we've solved the RTS problem on console.” It was an ambitious game from new developers with a smaller team. And we were one of the first that they had pitched to so they hadn't turned cynical yet. And as they pitch, clearly this is not a good idea to do it on the Xbox 360." On the matter of the gaming experience, he feels that perhaps the right enviornment for different platforms is about the way multiplayer is conducted, "When you're working on a game you can imagine people playing solo or co-op in their living rooms, but it's a different picture when you imagine them playing on a PC. When I'm working on a game that's what I'm thinking about – the end result. How is a gamer going to be feeling playing through this experience?"

This points towards Microsoft keeping RTS on the PC, perhaps assuring that they are still focused on the platform. Perhaps this might be behing the rumoured canning of the Halo RTS game?
Electronic Arts' Chris Corry has a similar feeling, that the controllers of the consoles are not responsive enough to match that of the keyboard and mouse, "Console RTS design has come a long way, but I don't know if you will be able to lead design of a true RTS, which is so inherently reliant on the mouse and keyboard combination, on the console. "It's one of the reasons we don't do cross platform play - the way RTS' are meant to be played, the PC guys would be so much faster."

LOTR BTME
It seems that perception is more the issue for the consoles rather than fact. There have been attempts to cross the platform floor with RTS, such as The Lord of the Rings, The Battle for Middle-earth II and Command & Conquer: Kane’s Wrath. LOTR:BFME received high praise and ratings, C&C:KW doing almost as well. This would suggest it's possible to do RTS on the console, gamers at least seem to think the version plays just as well as on the PC.

C&C
To combat this perception, games studioes have gone about reinventing RTS.
EndWar creative director Michael de Plater who was behind the amazing Total War franchise is looking to bring the genre into a realm that console gamers are familiar with. "We haven't looked at the conventions of PC RTS games at all. The game's we've looked at have been tactical shooters where you give squad mates pretty simple commands like Brothers in Arms. Use the d-pad to select and press A to send them there. It's got to be that easy to issue the orders.

Tom Clancy Endwar
Additionally it's very easy to group guys. You select multiple units by pushing up on the d-pad. There are no modifiers and no tricky combos to learn. If you can give a squad an order in Rainbow Six or Ghost Recon then you'll be able to play EndWar."
Endwar, and other games currently in production, are also looking to enable voice commands to control on screen action, "Plus on top of that you've got the voice command that lets you shortcut or give high level orders to your whole army. You could literally start a game, give the command "All units attack" and let the AI push forward an assault the enemy. You could then drop in and manage squads or micromanage right down to the level of each unit."

Looking at the opinions of the leading games developers it seems that the future of RTS may be quite different for the PC and consoles. The PC may stick to the tried and true isometric formula, where the social and community aspect of console gaming may see it become more accessible through simplified controls and voice commands.

The future of RTS looks strong on both platforms. It's just unlikely that we will be playing together or on games that look and feel the same.


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game collection


From the list of upcoming titles I was able to obtain we will see another 176 titles hitting the shelves between now and christmas. I was able to narrow it down to 19 titles that I would like to own, which suggested to me that there are too many games being released.

Game developers have never had the level of support of funding then they do now. Hollywood is having to think about the entire medium of visual entertainment as profits soar. In the wake of this we are seeing a deluge of titles. I don't want to sound like i'm whining, the amount of choice is amazing and the quality at a jaw dropping excellence, but the fact is that not only can I not sustain this many titles but surely gamers will eventually have to decide which great titles to support and which will go by the wayside.

A lot of this decision is made through the community. Previews and reviews tend to let us know what the hits will be before they are released. So far we have been able to support the best titles. My games collection though is starting to rival the DVD's, who are nervously looking on as their real estate is eaten up by the latest collectors edition package.
In all of this we are still levelling critisism on games that are "too short". A 9 hour single player game will receive condemnation, regardless of the entertainment it provides. This critisism usually comes from the gaming sites. Now I can understand that reviewers jobs are to play games beginning to end, but for the regular gamer a 40 hour epic is something that will probably end up unfinished in todays rapid release enviornment. The majority of these games tend to pad out the story anyway. As much as I love Half Life 2, if the game were half the length and lost the boat and corridor crawling sections, I would have let it move in, choose its own linen and had it's chilldren. Online play has almost taken over as the preferred mode of play, and for the most people it's due to the ability to pick up and play when you can for as long as you can, be it a short of long time. Episodic content has attempted to address this, and even games such as Mass Effect have bite sized missions, perfect if you have 20 minutes to knock off another chunk of the storyline.

We must be cautious, the last thing we want is for the publishers to get nervous about bringout out big budget blockbusters becuase they think they might not cut through the sea of competitors vying for our dollars. My hope, and what I believe to be likely, is that as games get bigger we will see a proper release schedule emerge, a balanced story whose length is decided by the content rather than numerous filler levels, and a price drop to allow us to own a few extra.

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Diablo 3


Blizzard have put us out of our collective miseries by finally revealing Diablo 3 will be hitting shelves in the foreseeable future (although being Blizzard that time will be when they decide it's the right time). And in a questionable departure from the tried and true formula that has rarely been successfully repeated since, Blizzard says RPG elements will be heavily featured.

In an interview conducted with the website IGN, Rob Pardo, Blizzard's Executive Vice President of Game Design, revealed that the newest edition to the Blizzard family will be heavier on the role playing than the previous dungeon crawlers. Pardo says "If you look at Diablo and Diablo II, they're really action games. The story was light, the RPG were very light and I think one of the things we looked at with Diablo III was that doesn't have to be the case."
For those that were fans of the original style though, this could spell a move away from the action that drew us to this title. Pardo goes on to say "We want to have side quests and scenarios that are much more involved…like defend the town from attack or something like that."
This would indicate a more episodic feel, where rather than non-stop action that could be joined at any time, quests and storyline would play a major role. Although Pardo reassures us that (thay are) "taking cues from games like Zelda, God of War, games like that, (to) bring that to the action-RPG genre" they are obviously looking at a more mission based game style, sacrificing at least part of the incredibly enjoyable flow of the game.

Thinking about the frantic monster slaying mayhem of the past, players may rightly think that they don't particularly want any extra role playing elements getting in the way. The real draw card for the series has always been its frenetic pace, the ease and speed in which it could be picked up and played and randomly generated battles. If Diablo 3 were to turn into more of a Neverwinter Nights it would not have the same audience, disillusioning its fan base.We want another Diable, not another Dungeon Siege.
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fan pack


One of the most disappointing releases of the year has to have been Rainbow Six Vegas 2. Fans has rightfully blasted Ubisoft for releasing a game that was nothing more than an expansion of the original title. It it were half the price the fans may have accepted it, but with very few new gameplay innovations and ported maps from the original Rainbow Six, most gamers just felt ripped off. Sales have reflected this, turning the much loved franchise into a turkey.



Ubisoft have acknowledged the problems plaguing Rainbow Six Vegas 2 by releasing a free expansion pack. This looks to address the lack of value in the title through, well, basically adding everything you love about you new favourite online shooter, Call Of Duty 4. You like the grenade indicator? So does Ubisoft. Maps will also be revamped with 3 'new' ones coming in (newly lit and textured that is),as well as a mode for the hard core. High Stakes will turn off the health recovery feature, which should lead to some tense gameplay.


Ubisoft have listened to their fans (they are making a habit of it recently, al la Assassins Creed 2's delay) and added something for free to a game that should have been an expansion itself. If this is a case of too little too late remains to be seen. Let's hope that this doesn't become a common practice as we had once feared with episodic content. Too many games have been released in almost a beta stage, only to be patched continually over the following months. At least gamers are voting with their wallets, the only sure way to have our opinions heard.
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diablo 3 forum


Is this the official confirmation we have been waiting for? Battle.net now have an official General Discussion Forum page ready for your rabid cries of lust over the possible third coming of Diablo


[ Click here to read more ]
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Star Wars Unleashed


LucasArts have taken the extrordinary step of risking one of its most highly anticipated titles yet by laying off staff from the development team of Star Wars: The Force Unleashed


[ Click here to read more ]
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EA Sports


Just when you thought you had fit as many drum kits, steering wheels and tennis racquets into the lounge room, EA plans to include peripherals with its sports titles


[ Click here to read more ]
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assassins creed 2


Fans of the Assassin's Creed franchise need to start flooding the forums and emailing their votes through to get a sequal according to Ubisoft


[ Click here to read more ]
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Call Of Duty 5 and 6 news

June 11th 2008 04:12
COD 5
Activision's chest gets even bigger


With a nod to the extended development time of today’s games, Activision have already indicated that the venerable Call of Duty series will continue with a fifth, and rumoured a possible sixth instalment. Stepping back to the games original WWII era, number five plans to take what many feel to be a tired setting into the next generation. Destructible terrain is set to reshape the battleground, with players able to take down buildings and burn through fields with new weapons such as the incredibly fun sounding flamethrower. To avoid too many cliché’s from the back catalogue of WWII games COD 5 will see us fighting against a new enemy - Japan. For added variety we will also be transported to the Russian front to fend off the invading Germans. To cater for the strategically minded a command function will allow you to order your forces to best take care your foes


[ Click here to read more ]
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Fallout 3


Before you sell an infrequently used organ to finance the purchase, the exciting announcement made by Amazon.com that they would be supplying "Fallout 3: Exclusive Survival Edition" turns out to be only for the American market. Due to shipping policies set in place by the online retail giant, no versions of the limited number release will be available to the enthusiastic Fallout fanbase in Australia


[ Click here to read more ]
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