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Diablo 3 Fails To Save Action vs Role Playing (LINK)

June 29th 2008 07:08
Diablo 3


Blizzard have put us out of our collective miseries by finally revealing Diablo 3 will be hitting shelves in the foreseeable future (although being Blizzard that time will be when they decide it's the right time). And in a questionable departure from the tried and true formula that has rarely been successfully repeated since, Blizzard says RPG elements will be heavily featured.


In an interview conducted with the website IGN, Rob Pardo, Blizzard's Executive Vice President of Game Design, revealed that the newest edition to the Blizzard family will be heavier on the role playing than the previous dungeon crawlers. Pardo says "If you look at Diablo and Diablo II, they're really action games. The story was light, the RPG were very light and I think one of the things we looked at with Diablo III was that doesn't have to be the case."
For those that were fans of the original style though, this could spell a move away from the action that drew us to this title. Pardo goes on to say "We want to have side quests and scenarios that are much more involved…like defend the town from attack or something like that."
This would indicate a more episodic feel, where rather than non-stop action that could be joined at any time, quests and storyline would play a major role. Although Pardo reassures us that (thay are) "taking cues from games like Zelda, God of War, games like that, (to) bring that to the action-RPG genre" they are obviously looking at a more mission based game style, sacrificing at least part of the incredibly enjoyable flow of the game.


Thinking about the frantic monster slaying mayhem of the past, players may rightly think that they don't particularly want any extra role playing elements getting in the way. The real draw card for the series has always been its frenetic pace, the ease and speed in which it could be picked up and played and randomly generated battles. If Diablo 3 were to turn into more of a Neverwinter Nights it would not have the same audience, disillusioning its fan base.We want another Diable, not another Dungeon Siege.
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Comments
3 Comments. [ Add A Comment ]

Comment by Anonymous

June 29th 2008 16:16
Dude, seriously, HOW DO YOU KNOW?!

One guys says a couple of sentences, and already it's "Oh Gods, it's another Dungeon Siege, Blizzard has murdered everything that is good and true! Rage, rage against the dying of the action game!!"

Blizzard has got to be one of the most true developers I've ever had the joy of playing games from. If you don't believe that, after everything they've done, they can't possibly add a bit MORE to the Diablo series, you're a fool.

Comment by OnlineWriter

July 1st 2008 04:45
I must be the only one who didn't give the Diablo games a chance. I heard the click-click-clicking of my roommate for about 6 months and it almost drove me to homicide.

I heard it was similar to Titan Quest which I played for about an hour. Click, click, click, get better crap, kill different stuff. Seriously?

I may try it one day so I'm not opinionated with no valid reason but I like a killer story and a billion stats and items to manage in my RPGs.

Comment by Newbasorus rex

July 8th 2008 18:39
So basically you want a diablo 2 clone with new graphics, enemy's, items and areas? That constitutes a good sequel? Man, go find one of the bozillion clones that diablo has spawned over the years and knock yourself out. You think its a bad idea to include things like defending a town from an invasion of demons? That sounds like a new mission type to me, adding some more variety to break up an already repetitive quest system. Like that other dude said, blizzard doesn't release bad games, that's not how they roll. People who wont to ignore the story (which im sure is a lot) can and will be able too and im sure it wont get in the way to the point where the action suffers. But really, who wants a game with limited or no story these days. The game would be definitely a lot more boring without it, so you sir I think are in the minority.

I give this article two thumbs down.

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