Braid Hampered By XBLA Restrictions
August 12th 2008 04:56
Braid, the recently released to rave reviews, would have been even better if it were not restraind the restrictions of the XBLA service, and will limit any sort of profit that might have made on the title to the extent that the creator would think twice about using the service again.
Jonathan Blow, the games designer says, “I put in a tremendous amount of work meeting all these requirements, when I could have put that work into the actual game, and made it even a little more polished, little bit better. He further added, “But I feel like it actually decreases the quality of games, because people spend so much of their energy on these things that users don't even really care about.”
He goes on to say that the restrictions really inhibit the small games designers in their efforts to put out titles, as the restrictions seem to be geared towards the bigger developers.
And though we have been gagging at the games 1200 MS points tag, Blow doesn't think he will be able to make anything from the success of Braid. “What would keep me from putting another game on Arcade again is just that they've changed the business deal—at least as I've heard. If it's as I've heard that it is, I couldn't even necessarily break even.” said Blow.
Not a good start for a service that has just begun to hype it's home brew to the masses.
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Comment by Anonymous
The writer of the article should have searched more into this.
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Your wish for PSN might be granted...
Comment by Anonymous
PSN network is a little redundant because the N in PSN stands for network.
PlayStation Network Network?
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Comment by Anonymous
i also don't get why you couldn't be more specific. i'm sure that when/if he was to actually tell us what these restrictions were, they would seem like complaints from a ten year old.