Are There No More Bad Games Being Made?
October 17th 2008 05:56
The latest copy of PC Powerplay has reviewed a raft of new games, many of which are the big name releases for the coming holiday season. And lets face it, games that are acrsoss platforms these days are pretty much the same. Startling, these games, of which there are eleven, average out at a score of 7.9/10. It's easy to say that most of these titles are flagship IP's for the publishers, but in an age where smaller developers are being consumed by the EA's and Activision Blizzard's of the world, it seems to indicate that blockbuster titles are becoming the norm, designed with low risk and huge amounts of community feedback along the way.
Perhaps you put these remarkably high scores down to the reviews themselves... The question has been raised in the past as to the legitimacy of game reviewers scores, with many tarred with the gamespot brush, but this magazine has long had a reputation for quality and impartiality and there has been no reason to think otherwise.
The actual list of games looks like this:
Fallout 3 : 9
Far Cry 2 : 10
Warhammer Online : 7
Dead Space : 7
Crysis: Warhead : 7
Civilisation 4 : 8
Brothers In Arms HH: 8
Mercs 4 WIF : 7
Pro Evolution 9 : 7
X2 : 8
Falcon 4 : 9
Far Cry 2 : 10
Warhammer Online : 7
Dead Space : 7
Crysis: Warhead : 7
Civilisation 4 : 8
Brothers In Arms HH: 8
Mercs 4 WIF : 7
Pro Evolution 9 : 7
X2 : 8
Falcon 4 : 9
Production values in games are at Hollywood levels now, with professional writers and directors involved. Gameplay mechanics are being improved through the boot camp of expos, media and community events held showing early builds of their games. It's a smart system, allowing hard core fans the opportunity to let the developers know where they are doing well or screwing up and giving them the chance to fix it before launch. And a system that seems to be resulting in monotonously predictable review scores.
The upside is that we are getting higher quality product, it's becoming gamers paradise. The downside... Too many to choose from? Or is it the new ways in which games are selling and marketing themselves through DLC and micro transactions? Like those changes or not, the fact is that consistancy seems to be the word of the season, with something of quality for every genre fan. And in the year to come there can only be more of the same, as developers get to grips with console technology and the emerging engines.
And the reason for the picture? I suppose it's because the moral of the story is that we can now pretty much have our cake and eat it too.
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